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Cute graphics, though there was a mismatch of pixel resolutions as well as some being blurry while others were sharp.

I enjoyed having to dance around the enemy attacks as I attacked back when I could.

I didn't really understand the appeal of having to switch reaping modes. It felt like busywork since there was never any clever or challenging need to, at least as far as I got into the game.

The souls usually immediately wandered out of reach or into the ceiling, then I had to wait for each and every one to come back down so I could reap it.

The jump and double jump don't behave as expected. You may want to add gravity instead of having the character rise and fall at a steady rate. Something like this in generic code:

if (jump) { y_velocity = -jump_strength; }
y_velocity = y_velocity + gravity;
y = y + y_velocity;