Cute graphics, though there was a mismatch of pixel resolutions as well as some being blurry while others were sharp.
I enjoyed having to dance around the enemy attacks as I attacked back when I could.
I didn't really understand the appeal of having to switch reaping modes. It felt like busywork since there was never any clever or challenging need to, at least as far as I got into the game.
The souls usually immediately wandered out of reach or into the ceiling, then I had to wait for each and every one to come back down so I could reap it.
The jump and double jump don't behave as expected. You may want to add gravity instead of having the character rise and fall at a steady rate. Something like this in generic code:
if (jump) { y_velocity = -jump_strength; }
y_velocity = y_velocity + gravity;
y = y + y_velocity;
← Return to game
Comments
Log in with itch.io to leave a comment.
Cute graphics, though there was a mismatch of pixel resolutions as well as some being blurry while others were sharp.
I enjoyed having to dance around the enemy attacks as I attacked back when I could.
I didn't really understand the appeal of having to switch reaping modes. It felt like busywork since there was never any clever or challenging need to, at least as far as I got into the game.
The souls usually immediately wandered out of reach or into the ceiling, then I had to wait for each and every one to come back down so I could reap it.
The jump and double jump don't behave as expected. You may want to add gravity instead of having the character rise and fall at a steady rate. Something like this in generic code: