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Well, it would be a lot better if the game didn't drop ten frames every time Koishi fired another volley. What should be a simple pattern to dodge becomes practically impossible. And this isn't a weak machine, either.

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I really liked this game! At first I didn't realize the different masks, can't blame anyone else but myself for not reading the manual. The art style and music was very fitting and it was very enjoyable to play :D

I don't know if you've heard of Game Development World Championship before (gdwc2019) but it's a competition for indie game developers where they can submit their games and it's free! It's great if you want some more visibility for the game and it only takes a couple of minutes to join :)

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Nice type-changing mechanics that aren't taken to annoying levels. Purple shot is VIP.

All these Kokoro mask games, including my team's game- gotta represent her! Cute art!

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Yeah... as you've said, the story is similar to our game. This is a good danmaku game with a good concept. Some things I would advice, the background is too distracting and you may want to either slow it down or make it darker so the bullets will be seen better and I would really wish that aside from checkpoints, you would also put some lives T^T. Good game :)

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